The match
You and a rival each have a Heartspire. Shatter the rival spire to win. If yours falls, the shelf is lost. A match is a few minutes long.
Skirmish v0.1.1
A short fight for a crystal shelf. Raise an outpost, haul shards, and pilot the Keeper.
Pick a pace.
Field notes
You and a rival each have a Heartspire. Shatter the rival spire to win. If yours falls, the shelf is lost. A match is a few minutes long.
The Heartspire drips a few shards each second. Haulers carry bigger loads from glowing fields back to a Shard Dock. Sunwheels keep the lights on. If power runs out, training pauses and Lamps go dark.
Pick a building, then click a spot inside the gold ring around your outpost. Gold pads show good first spots. You cannot build on crystals or rocks.
Muster Yard trains Arc Teams and Boltrunners. Foundry builds Skiffs, Bulwarks, and Lobbers. Right-click the ground to send them. They fight anything they meet on the way.
Press C, or the Pilot button, to drive your walker. WASD moves. The mouse aims. Click fires. Q dashes. E lets out a nova. The Keeper returns to the Heartspire if shattered.
Tap a unit to select it. Tap the ground to send the selection, or tap an enemy to attack. Drag to slide the camera. Pinch to zoom. The bar at the bottom builds. Pilot stays on screen. While piloting, the stick aims Fire, and Dash and Nova sit beside it.
Shelf settings
Paused
Skirmish over